If you think it's a keeper, save it, tweet it, show it off, or make it your desktop background! Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck.A strategy that proved successful last game may not help you in the next. Random city growth, so each game plays out differently.Each has a unique colour theme, set of obstacles, and pace. Twenty real-world cities to design subways for (London, New York City, Paris, Berlin, Melbourne, Hong Kong, Osaka, Saint Petersburg, Montréal, San Francisco, São Paulo, Seoul, Washington, D.C., Cairo, Istanbul, Shanghai, Singapore, Stockholm, Mumbai, and Auckland).Build your metro exactly how you want to with the all-new Creative mode.Three game modes: Normal for quick scored games, Endless for stress-free sandbox play, and Extreme for the ultimate challenge.It doesn't though, aye? You just gotta play it. Compelling, constructive, hectic, relaxed gameplay.How long the city keeps moving is up to you. The new assets you earn every week will help immensely - as long as they're used wisely.Ĭonnect: Eventually your network will fail. You'll be constantly redesigning your lines to maximise efficiency. The demands on your network are ever-increasing. More stations are opening, and commuters are appearing faster. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.īuild: The city is growing. Commuters travel along your lines to get around the city as fast as they can. Draw routes between these stations to connect them with subway lines. Radial Games provided us with a Mini Metro Switch code for review purposes.Plan: In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. It’s an incredible blend of gorgeous graphics and addictive gameplay, and if you want a great puzzle on your Switch, you owe it to yourself to pick it up. Honestly, I have nothing bad to say about Mini Metro whatsoever. Seeing the different coloured lines criss-cross across the screen here is a thing of beauty, and they’re what help the game go from great to perfection. And the graphics…Mini Metro is heaven for anyone who’s ever perused a site like Line Posters and marvelled at the clean, crisp, minimalist aesthetic. The score is beautifully sparse, with minimalist electronic music helping you get into the perfect frame of mind. (On top of that, there’s also a local multiplayer version, which I’ll confess that I never got to try, and a daily map, where you can match your score up against players around the world.)Īs outstanding as the gameplay is, though, what really sets Mini Metro apart are its look and feel. And there’s the extreme mode, in which the lines are set the moment you build them, which can lead to some pretty unique layouts. There’s the endless mode - my personal favourite - where you can constantly build and rebuild, and get lost in the zen of watching subway cars shuttle back and forth. There’s the normal mode, where things play out pretty much as described above. It’s just a matter of connecting dots, and figuring out how to connect the dots in a way that makes sense.Īs the game shows, however, even within such a basic framework, it’s possible to mix things up enough to keep them interesting. Where the likes of SimCity give you control over your city down to a very granular level of detail, Mini Metro approaches things from a 30,000-foot level. Mini Metro works precisely because it’s so simple. But that’s not a slight against the game. It sounds simple enough - and, well, it is. The game ends when any of the stops become too overcrowded. After all, you’re given a real-world city map, and you have to incorporate new stops as they pop up. Mini Metro slots in nicely onto this list of gamified city planning experiences. If that’s not an RTS on a massive scale, I don’t know what is. Outside of war, it’s about as close as you can get to real-world real-time strategy, where you’re constantly figuring out how to arrange tens or hundreds of thousands (if not millions) of people in the most optimal way possible, with the added difficulty of making sure that all those people can get from Point A to Point B as quickly and efficiently as possible. As games like SimCity and Cities: Skylines have demonstrated, city planning lends itself to gamification really well.
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